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    <title>DirectX Raytracing on KAD</title>
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      <title>AMD Tetrahedral Cages Cut Ray Tracing BVH Memory to 1.7GB</title>
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&lt;p&gt;AMD Tetrahedral Cages Cut Ray Tracing BVH Memory to 1.7GB&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;AMD has unveiled a research-driven approach for reducing the cost of ray tracing highly dynamic scenes by using &lt;strong&gt;tetrahedral cages&lt;/strong&gt; to represent the deformation of dense animated geometry.&lt;/p&gt;</description>
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