<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom">
  <channel>
    <title>Game Development on KAD</title>
    <link>https://www.kad8.com/tags/game-development/</link>
    <description>Recent content in Game Development on KAD</description>
    <generator>Hugo -- gohugo.io</generator>
    <language>en</language>
    <copyright>© 2026 </copyright>
    <lastBuildDate>Thu, 14 May 2026 18:40:20 +0800</lastBuildDate><atom:link href="https://www.kad8.com/tags/game-development/index.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>AMD DGF and DGFS: Geometry Compression for RDNA 5</title>
      <link>https://www.kad8.com/hardware/amd-dgf-and-dgfs-geometry-compression-for-rdna-5/</link>
      <pubDate>Thu, 14 May 2026 18:40:20 +0800</pubDate>
      
      <guid>https://www.kad8.com/hardware/amd-dgf-and-dgfs-geometry-compression-for-rdna-5/</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;AMD DGF and DGFS: Geometry Compression for RDNA 5&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;As real-time rendering moves toward film-quality geometric density, modern GPUs are increasingly constrained not only by shader throughput, but also by geometry bandwidth, memory footprint, and acceleration structure construction overhead.&lt;/p&gt;</description>
      <media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://www.kad8.com/hardware/amd-dgf-and-dgfs-geometry-compression-for-rdna-5/featured-AMD-DGF-DGFS-Geometry.png" />
    </item>
    
    <item>
      <title>Intel TSNC Explained: Neural Texture Compression for All GPUs</title>
      <link>https://www.kad8.com/ai/intel-tsnc-explained-neural-texture-compression-for-all-gpus/</link>
      <pubDate>Mon, 13 Apr 2026 22:52:20 +0800</pubDate>
      
      <guid>https://www.kad8.com/ai/intel-tsnc-explained-neural-texture-compression-for-all-gpus/</guid>
      <description>&lt;blockquote&gt;
&lt;p&gt;Intel TSNC Explained: Neural Texture Compression for All GPUs&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Intel’s introduction of TSNC (Texture Set Neural Compression) marks a significant shift in how textures are stored and rendered in modern graphics pipelines. By moving away from fixed-format compression and embracing neural reconstruction, TSNC challenges existing approaches—most notably NVIDIA’s Neural Texture Compression (NTC).&lt;/p&gt;</description>
      <media:content xmlns:media="http://search.yahoo.com/mrss/" url="https://www.kad8.com/ai/intel-tsnc-explained-neural-texture-compression-for-all-gpus/featured-Intel_TSNC_neural.jpeg" />
    </item>
    
  </channel>
</rss>
