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    <title>Rendering on KAD</title>
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    <description>Recent content in Rendering on KAD</description>
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      <title>AMD Tetrahedral Cages Cuts Ray Tracing VRAM by 47x</title>
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      <pubDate>Wed, 23 Sep 2026 23:43:47 +0800</pubDate>
      
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&lt;p&gt;AMD Tetrahedral Cages Cuts Ray Tracing VRAM by 47x&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;AMD has introduced a real-time ray tracing technique called &lt;strong&gt;tetrahedral cages&lt;/strong&gt; through its GPUOpen developer platform, targeting one of the major challenges in highly dynamic, high-density scenes: the memory and update costs of ray tracing acceleration structures.&lt;/p&gt;</description>
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      <title>Intel TSNC Explained: Neural Texture Compression for All GPUs</title>
      <link>https://www.kad8.com/ai/intel-tsnc-explained-neural-texture-compression-for-all-gpus/</link>
      <pubDate>Mon, 13 Apr 2026 22:52:20 +0800</pubDate>
      
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&lt;p&gt;Intel TSNC Explained: Neural Texture Compression for All GPUs&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Intel’s introduction of TSNC (Texture Set Neural Compression) marks a significant shift in how textures are stored and rendered in modern graphics pipelines. By moving away from fixed-format compression and embracing neural reconstruction, TSNC challenges existing approaches—most notably NVIDIA’s Neural Texture Compression (NTC).&lt;/p&gt;</description>
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